![]() Peter Quill left Earth decades ago at the age of nine, so he probably remembers a thing or two, but as for the rest of them, there’s a raccoon that shouldn’t even be able to speak and a bunch of aliens from a different galaxy, one of whom can only say “I am Groot. This makes perfect sense if you look at the characters. Marvel wouldn’t dream of having them speak in some alien language, forcing us to read subtitles, because who would want that? So maybe we’re the ones with translator chips in our heads? 2, we’re actually watching a foreign language film, because director James Gunn confirmed yet again on Tuesday that “ none” of the Guardians of the Galaxy speak English in either movie. A universal translator is a device common to many science fiction works, especially on television. ( TOS novel: The Fearful Summons ) This article is a stub relating to a group or organization. The Klingon language is the constructed language spoken by the Klingons in the Star Trek Universe. Alien Language Translation (or ALLANGTRANS ), was an agency of Starfleet handling translation of alien languages, with offices located in Starfleet Headquarters in the year 2294. Message to translate:. For the Star Trek: The Motion Picture(1979) the Klingons got a complete step up on the make up, effects and complete Klingon language. Please speak to me in my language .When we watch Guardians of the Galaxy or Vol. The Klingons are a fictional extraterrestrial humanoid warrior species in the science fiction franchise Star Trek. This article has been updated from its original version to include further details and clarifications provided by James Gunn. Analyzing and Translating an Alien Language: Arrival. ![]() So it’s a good thing that they all - with the exception of Groot - have two-way translator chips in their heads to make communication easy. The Klingon language is the constructed language spoken by the Klingons in the Star Trek Universe. By fusih Updated 10 months ago Translation. ![]() of translation and the need to invent convincing alien languages. ![]() Cocky attitudes won’t be the only barrier when the Guardians of the Galaxy first meet the Avengers in outer space during Avengers: Infinity War, because most of the Guardians don’t know English. A translator from English to Alien language and from Alien to English language / Create Team Add Your API Docs. Researchers in the field of spoken language translation are plagued by a device from. ![]()
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![]() ![]() fuel is loaded on the trains at the solid fuel facility. each train has two engines and nine cars - the first car is used to carry fuel for the engines. i just put the right train on the right track in a base and load or unload the appropriate car. I can usually manage to serve all my stations with only five or six groups of trains, but each train does carry eight different items. I suppose just that sequence alone, being that it is actually considerably larger than my initial base, could be defined as a "megabase." i mean, if you assume that a "megabase" takes up huge piles of space. ![]() that is followed by a base where i make lubricating oil, then a heavy oil cracking base, then solid fuel, then a light oil cracking base, then plastics and sulfur, then sulfuric acid, then batteries, and then laser turrets and those battery things. ![]() the first one i usually build is a basic refinery base, where crude is converted to heavy oil, light oil, and natural gas. Hedning, i am not sure how to define a "megabase." running the trains i do, each segment takes up a huge pile of space. How about you? What do you consider a mega base? There's no way of defining exactly what a mega base is, however I still got a pretty good picture of what she considers it to be. Originally posted by Phileksa:by that definition, my tendency to start using trains as multi-purpose conveyor belts to simplify building factories that make specific items means i have a "megabase" already And I dont start with a "bus" design neither. ![]() ![]() ![]() Exe no cd for Star Wars: Empire at War, Star Wars: Empire at War free crack Star. Hatred no CD Star Wars: Empire at War - Forces of Corruption v1.1 All Jump to Empire at War v1.02 No-CD/No-DVD/Fixed EXE - In most cases using a No-CD or Fixed EXE will solve this problem!. Star Wars Empire at War - FOC Mini Mod 1.5. Gold Pack should be under then TestApp32470 is EAW and TestApp32472 is FOC, now I have no idea. 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AETN delivers local, award-winning productions and classic, trusted PBS programs aimed at sharing Arkansas and the world with viewers. The Arkansas Educational Television Network (AETN) is Arkansas's statewide public television network that enhances lives by providing lifelong learning opportunities for people from all walks of life. "Doc Martin: Season 6" will air on AETN in mid-spring 2014. The special features interviews with actors and crew, as well as exclusive access to the set as sequences are filmed on the balcony of Large's Restaurant and in the nearby pub that doubles as the Crab & Lobster. 8, at 8 p.m.įilmed on location in Port Isaac, Cornwall, England, "Doc Martin: Revealed" will provide viewers awaiting the return of Britain's curmudgeonly hemophiliac with a behind-the-scenes look at the making of series' sixth season. The Arkansas Educational Television Network (AETN) will air "Doc Martin: Revealed," a 75-minute special that goes behind the scenes of the British comedy drama, Sunday, Dec. 8 AETN to air 'Doc Martin: Revealed' Dec. He was sentenced to spend 1,000 hours in community service and ordered to pay $50,000 in restitution.Arkansas PBS > Engage > Pressroom > AETN to air 'Doc Martin: Revealed' Dec. The jury ultimately found Hazelwood guilty of negligent discharge of oil into state waters and acquitted him of the other charges. 061, but he wasn’t tested until about 10½ hours after the tanker grounded. Crew members called him cool, calm and in command before and after the grounding, according to Associated Press coverage of the trial. No witnesses described Hazelwood as appearing drunk, staggering or slurring his words. Hazelwood was accused of one felony, criminal mischief, and three misdemeanors - reckless endangerment, operating a vessel while intoxicated and negligent discharge of oil.ĭuring his 1990 Anchorage trial, witnesses reported he drank vodka at a Valdez bar before the ship sailed, but how much he drank and at what hour were in dispute. He had left a third mate in control of the ship while he went below to do paperwork. Hazelwood, whom prosecutors accused of being drunk when the tanker grounded, was the only crew member criminally charged after the spill. Supreme Court cut the punitive damages to $507.5 million. Exxon Valdez was surpassed as the nation’s worst oil spill when Deepwater Horizon exploded in 2010, releasing 168 million gallons (635 million liters) of oil into the Gulf of Mexico.Īn Anchorage jury awarded nearly 33,000 plaintiffs affected by the Alaska spill $5 billion in punitive damages in 1994, but that amount was cut in half by other courts on appeals by Exxon. The grounding, along with other oil spills in 19, prompted passage of the Oil Pollution Act of 1990, which strengthened how the U.S. It took years for the fish numbers to rebound following the spill, and oil can still be found under the surface of some beaches in Prince William Sound. The Exxon Valdez Oil Spill Trustee Council estimates the spill killed a quarter million seabirds, 2,800 sea otters, 300 harbor seals, 250 bald eagles, up to 22 killer whales and billions of fish eggs. Currents and storms carried the crude over 1,200 miles (1,931 kilometers) of Alaska coastline. ![]() ![]() on March 24, 1989, spewing nearly 11 million gallons (41 million liters) of oil into the rich fishing waters of Prince William Sound. The Exxon Valdez, a 987-foot (301-meter) tanker, grounded on Alaska’s Bligh Reef at 12:04 a.m. Hazelwood’s family members and business associates did not respond to The Associated Press for comment. He died in July after struggling with COVID-19 and cancer, his nephew Sam Hazelwood told the newspaper for a story reported Friday. ![]() history, has died, the New York Times reported. ANCHORAGE, Alaska (AP) - Joseph Hazelwood, the captain of the Exxon Valdez oil tanker that ran aground more than three decades ago in Alaska, causing one of the worst oil spills in U.S. ![]() ![]() ![]() ( Source)Īpart from that, a new Cold War bug is reportedly resulting in users having to download over 200 GB of data. Raven has just released a patch removing the ability to edit your loadouts in the pre game lobby due to an infinite dead silence bug. Finally! A much-needed change.įurther, Raven Software has released a new patch that removes the ability to edit your loadouts in the pre-game lobby as a temporary fix for the unlimited dead silence bug. Details here.Ġ1:17 pm (IST): Warzone players will be relieved to know that the Dead Silence is being nerfed thanks to the new changes added to the High Alert perk that will allow players to head footsteps even if the enemy has the Dead Silence perk. Hopefully, this results in a quick fix.Ġ2:55 pm (IST): Apart from that, a streamer found a glitch in Warzone that allows invulnerable players to parachute into the Gulag and kill opponents without any resistance as per a report.Ġ1:22 pm (IST): The latest update for Warzone brings a boatload of fixes and improvements to the game including a fix for the Dev error 5573 issues and the Xbox One S crashing when loading into Verdansk Playlists.Ġ2:16 pm (IST): The COD Black Ops Cold War (BOCW) Xbox Series X missing textures, objects, or audio, and server bug on the new “Mauer Der Toten” map have now been acknowledged by Treyarch. So, keep a weather eye on this post.Ġ2:45 pm (IST): Treyarch Community Manager Josh Torres responded to a user’s complaint regarding the Zombies freezing glitch after every kill in Cold War by confirming that the info will be passed to the team according to a report. However, players can also easily find all the bugs and issues present in the aforementioned titles along with their current status and any workarounds in this consolidated tracker.įurthermore, we will regularly update the tracker below as and when new details regarding any COD bugs and issues come to light. Activsion is maintaining individual Known Issues trackers for the COD Warzone, Modern Warfare, and Black Ops Cold War. ![]() That’s where workarounds may come in handy but even they do not guarantee a flawless gaming experience.Īll that concerned players can do is stay updated with the latest info about any bugs and issues. Moreover, it is virtually impossible to resolve each and every issue in such massive games. While many major bugs and issues with such games get resolved on priority, some are left for another time or are even forgotten over time. ![]() And with the evolution of multiplayer gaming, such bugs and issues are quite natural as long as they are being taken care of. On the other hand, issues like ‘Dev error 6034’, the Cruise and Predator missile slow speed, and more have been troubling COD Modern Warfare players.Īlso, the latest entry in the Black Ops series, COD Black Ops Cold War, has seen issues like the ‘Bravo 433 destructive gator’ error and more.Īll in all, it is hard to keep tabs on the exact number of users playing these games. To recall, COD Warzone players have been reporting about several issues including ‘Dev error 5573’, ‘Error code RUGBY’, and a lot more. However, such multiplayer games with a virtually endless player base often fall victim to bugs and issues. With recent entries like the COD Modern Warfare, Warzone, and Black Ops Cold War, the franchise has taken its multiplayer universe to another level. The Call of Duty (COD) franchise has offered some of the finest first-person shooter games. Original story (published on July 12, 2021) follows: New updates are being added at the bottom of this story……. ![]() ![]() ![]() As the project lead for DarkStar One I have worked on the title on a daily basis, from concept to completion. I for one, still think it’s the kewlest game ever.Strategy Informer: Firstly, could you introduce yourself to our readers?ĭaniel Dumont: My background and experience is all within this area, and I have numerous other games in my “project lead portfolio”. With the deadline creeping in, the team would be more than happy if we can at least make the game playable. We are using Project Darkstar for server side and jGame for the client (the latter is actually pretty old/dead, but it’s easier for non-game programmers to understand than “real” java game frameworks like jMonkeyEngine). That way we are transferring the computational burden to the clients. By storing a timestamp value corresponding to the time a game object was last updated, hopefully, any fresh client can calculate the game state based on the time elapsed without having the need to physically store the game objects. We are currently trying to resolve this issue by using timestamps. Putting all the stress in the server would be impractical. Once a client enters the world the server has to send him the entire game state. Why not put some of them in the client? Because the game has neither a definite beginning nor end. Everything, including the movement calculations, plant growth, collision detection, spell cool-downs, etc. The entire game state (plants, enemies, players and all) must be stored in the server. This leads the team to its current roadblock. Send packets too much too soon and you’ll clog the network. Traditional multiplayer game designs limit the amount of data transfers between client and server. (Though still on its beta phase, this framework worked like a charm). To resolve this issue, we implemented Sun Microsystem’s Project Darkstar Server. This would eventually lead to deadlocks, memory leaks, and all kinds of nasty behavior. This changes drastically on an arcade style multiplayer, since the game runs on real time and at one point multiple clients might be trying to access a single resource. In a turn based multiplayer game this change in structure wouldn’t really matter much, since the players are contained in a simple little queue and at any given time only one client is accessing the game state. The server stores the game state and broadcasts it to the clients for rendering, while the clients get user inputs and sends it to the server to update the game state. But in the case of a multiplayer game, the game loop is partly in the server and partly in the client. Standalone games are usually executed on a game loop (movePlayer->moveEnemies->checkAgainstGameRules->renderGraphics-> repeat until game ends). Third, the game must have no “beginning” and “end”. Second, it has to simulate a growing organic being. First, it has to be multiplayer, which means it has to be built on a server-client framework. It would be great if we have another programmer take care of the messaging protocols so I can focus on the server.Īs you can see from the game design, the uniqueness of the game calls for 3 technically challenging features. And Jeryl is responsible for the art assets. Lemuel is in charge of the client side engine. ![]() I am responsible for both the server side architecture and the client-server messaging protocols. The team is made up of 3 volunteers: 2 programmers and 1 game artist. ![]() We are still currently at the development phase of the project. ![]() ![]() ![]() Additionally, knowledge of using what’s already available and making it stand out.Īn Orange County interior design project in an office space is a sterling example of her prowess. And not only that, but she’s well-versed in architecture, giving her (and homeowners) the added bonus of a deep-seated knowledge of how things work with one another. It’s worth repeating that Samia Verbist’s ability to bring different decor, designs, and drapery together in one package is nothing short of spectacular. Samia Verbist’s Interior Design Sixth Sense When examining her designs and reading about her gift for visual flair, it’s hardly surprising that she has worked on luxury home interior designs in Orange County and San Francisco. This inclusion of furniture helped create an outdoor interior of sorts," Verbist explains.Īnd this last sentiment is what sets Verbist apart from the competition. “, I added a full suite of living room-style furniture: a sofa, two chairs, and a coffee table. Using decor as her guiding light, Verbist changed her traditional backyard into a fascinating interior-exterior hybrid. We added an outdoor entertainment area with our al fresco dining room, which we love to use.”Īcting as a focal point of sorts, Verbist’s table is covered by a canopy with panels, allowing optimal light, sun, and exposure to the elements, all while entertaining a slew of guests. “The weather is so pleasant here, and we can use the outdoors for eight months per year, which gives us extra square footage. “In California, where I live, the outdoors is our second home,” says Verbist. For her and her family, she took California’s ideal weather and used it to guide her design. Verbist quickly lays out how she capitalized on the living space she had to work with and the climate. Not one to be penned in by four walls, Samia Verbist encourages homeowners to see their backyards as extensions of While typically focusing on the interior design of powder rooms and farmhouse kitchens, Verbist found that the home's exterior can be a massive asset. 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